Develop A Theme For Your Project – Spock Can Help April 28, 2013Posted by ActiveEngine Sensei in ActiveEngine, Mythology, New Techniques, Personal Development, Problem Solving, software economics.
Tags: ActiveEngine, balance, concentration, focus, Philosophy, Problem Solving, productivity, survival
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Many times Sensei has said you have to have a theme song for your projects. You may have certainly noticed that Sensei is old school, prog-rock and somewhat metal oriented. Spock’s Beard is a recent discovery and the group has direct roots with Transatlantic.
This latest album is a great source of inspiration, so if you have a ten minute walk ahead of, fire it up and it will get your head straight for serious productivity, creativity, or pure coding marathons.
Simplify Your Thoughts For Uninterrupted Flow April 24, 2013Posted by ActiveEngine Sensei in ActiveEngine, Agile, Coaching, New Techniques, Open Source, Personal Development, Problem Solving.
Tags: fluency, new thinking, Philosophy, productivity, software development
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Sensei recently gave up FogBugz. This was not because of FogBuz, as it is a great product. But Sensei realized that it was not meeting his needs. It was too much. When on the hunt, you can’t be slowed down, and sometimes you have to jettison the extra weight. To be fair, the context here is a prototyping project, where errors / foibles / new features need to be captured. FogBugz is great a teams, but it does require, well, too many clicks. You should always ask yourself this question: which James Bond do I want to be?
Which Bond gets the babe? Pretty easy choice. The unfettered thinker makes them swoon. The guy with the helmet …not so much.
Keeping It Real By Keeping It Simple
Yep – Sensei sounds like a whiny Apple-simplify-your-life-and-wear-a-black-turtle-neck Zen iPad fan boy. Well, that’s not right either. There’s just the right tools for the the right job. So when in the fight with the development environment, brain firing on all cylinders, Seseni uses Workflowy. You can quickly categorize your lists / sentences / thoughts as you go. Just typing, no modal dialog boxes, no creating an item, waiting for it to save, clicking, scrolling, more dialog boxes.
Before you attack, Sensei is not saying this will work for teams, for bug resolution, and other endeavors that FogBugz does very well. But it’s all about eliminating the tactics that get in the way of you achieving your goals. This is critical. And when prototyping you need as much room in your head as possible so you solve the bugs, but not spend more time tracking the bugs. Below is a sample. Issues and features, pretty easy. Click it to see the details.
So What? Well, How About Taking It a Step Further
Sensei hopes that the enterprising readers out there can take this idea and run with it: Why not create system that parses the format shown above? When you edit, each line gets a Guid. Then, start at the top level. Each item at that level is story or a deliverable, maybe broken down by screen or function. A child of each story will have an Issues or Features item, and the child items of Issues naturally belongs to Issues. All else would be ignored when converting to a database record, yet retained in your notes.
This would be your starting pointing. Because each of these items has an identifier, later you could parse them into a database format, assign people, etc. The point is that the starting point is easier, is more productive because you just type. That way your work gets done, and you feel more like him.